Shades, Tints and Tones Explained for UI Work
One brand color never survives contact with a real interface. The moment you build a button you need a hover, an active, a disabled wash, and a focus ring, and suddenly one hex has to become nine. This guide explains shades, tints and tones the way component authors need them: as a ramp you generate once, name properly, and stop arguing about. The Color Shades Generator builds that ramp in LAB space from a single input, which is why its steps look even where hand-picked ones drift.